I've always been fascinated by ghost stories, but never put enough stock in them to actually go looking for anything. I have visited a couple of historic haunted locations around the USA like Eastern State Penetentiary, Harpers Ferry and San Juan Capistrano. The ambiance around places like that is cool to experience no matter what you believe about the paranormal.
12/23/19
Two Fragments
First, attending some sort of college class. I arrived late to see a student trying to give a presentation. Most of the rest of the class was occupied throwing little wrapped caramels at each other and not paying any attention. One of the caramels flew my way, and I caught it and held onto it. I like caramel. After a minute the rowdiness died down, but at that point the student's presentation was pretty much over. Another student approached me, and she instructed me to find a male friend I liked and then to meet her with him later. I ignored her, but she didn't much seem to care how I reacted, only that I'd received the instructions.
Second, I find myself in what might be a small club room. The blinds are down and I and several other students are working on 3d modeling projects on projected screens with smaller personal laptops for research and reference. The student from before enters the room, walks up to me, turns my chair around and puts her hands on my shoulders. She asks if I found anyone. I told her I hadn't, and she immediately turns around and leaves. A couple of other people in the room come up to my station and ask what that was about, but the conversation quickly turns to what I'm working on. I don't remember it specifically, but I remember describing some of the techniques I'm using to get certain features of the model to work with another student filling in some blanks when I'm being a bit vague.
My screen transitions into a first person view, and it changes from a 3d model to playing a sort of video game. It gives me a sort of legend of zelda vibe, but all I really remember is a feature mapped to directional buttons that change the character's weapons / stances. Cardinal directions are weapons, associated with seasons, and corners / diagonals are stances, associated with emotions or feelings. The screen in the game that you use to assign weapons and stances is arranged into a sort of a top-down stylized ziggurat design that reminds me of the interior of a recurring setting I used to call Sparring Axle where color-coded creatures representing ideologies and mindsets would hold formal sparring matches with each other with their followers. Neat little callback.